clone successful

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2026-05-16 09:00:22 -05:00
commit bcb6fac8a1
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View File

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#version 110
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
attribute vec3 v_position;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}