clone successful

This commit is contained in:
2026-05-16 09:00:22 -05:00
commit bcb6fac8a1
16931 changed files with 4070456 additions and 0 deletions

View File

@@ -0,0 +1,12 @@
#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}