clone successful

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2026-05-16 09:00:22 -05:00
commit bcb6fac8a1
16931 changed files with 4070456 additions and 0 deletions

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#version 110
uniform bool ban_light;
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
//varying float drop;
varying vec4 world_pos;
void main()
{
if (world_pos.z < 0.0)
discard;
if(ban_light){
gl_FragColor = uniform_color;
} else{
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}
}