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2026-05-16 09:00:22 -05:00

13 lines
160 B
GLSL

#version 140
in vec3 v_position;
in vec2 v_tex_coord;
out vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = vec4(v_position, 1.0);
}