transfered from codeberg
This commit is contained in:
112
source_code/frustum_module/frustum/tests/test_frustum.c
Normal file
112
source_code/frustum_module/frustum/tests/test_frustum.c
Normal file
@@ -0,0 +1,112 @@
|
||||
#include "test_frustum.h"
|
||||
#include "frustum.h"
|
||||
#include "_internal/private_frustum.h"
|
||||
|
||||
#include "unity.h"
|
||||
|
||||
#include "raylib.h"
|
||||
#include "raymath.h"
|
||||
|
||||
/* Verify that an identity matrix results in planes that face inward correctly */
|
||||
void test_extract_frustum_planes_from_identity_matrix(void)
|
||||
{
|
||||
frustum_plane_struct planes[number_of_planes];
|
||||
Matrix identity_matrix = MatrixIdentity();
|
||||
|
||||
extract_frustum_planes(planes, identity_matrix);
|
||||
|
||||
/* With an identity matrix, the 'Left' plane normal should point along +X
|
||||
* because the plane equation is Ax + By + Cz + D = 0 and it faces inward.
|
||||
*/
|
||||
TEST_ASSERT_FLOAT_WITHIN(0.0001f, 1.0f, planes[left].normal.x);
|
||||
TEST_ASSERT_FLOAT_WITHIN(0.0001f, 0.0f, planes[left].normal.y);
|
||||
TEST_ASSERT_FLOAT_WITHIN(0.0001f, 0.0f, planes[left].normal.z);
|
||||
}
|
||||
|
||||
/* Verify that a box inside the view area is correctly identified as visible */
|
||||
void test_bounding_box_inside_frustum_is_not_culled(void)
|
||||
{
|
||||
frustum_plane_struct planes[number_of_planes];
|
||||
|
||||
/* Create a standard perspective projection matrix
|
||||
* (FOV: 90, Aspect: 1.0, Near: 0.1, Far: 100.0)
|
||||
*/
|
||||
Matrix projection = MatrixPerspective(90.0f * DEG2RAD, 1.0f, 0.1f, 100.0f);
|
||||
|
||||
Matrix view = MatrixLookAt((Vector3){ 0, 0, 0 },
|
||||
(Vector3){ 0, 0, -1 },
|
||||
(Vector3){ 0, 1, 0 });
|
||||
|
||||
Matrix view_projection = MatrixMultiply(view, projection);
|
||||
|
||||
extract_frustum_planes(planes, view_projection);
|
||||
|
||||
/* Define a box directly in front of the camera (negative Z axis) */
|
||||
BoundingBox box_inside;
|
||||
box_inside.min = (Vector3){ -1.0f, -1.0f, -10.0f };
|
||||
box_inside.max = (Vector3){ 1.0f, 1.0f, -5.0f };
|
||||
|
||||
TEST_ASSERT_TRUE_MESSAGE(is_axis_aligned_bounding_box_in_frustum(planes,
|
||||
box_inside),
|
||||
"Box directly in front of camera should be visible");
|
||||
}
|
||||
|
||||
/* Verify that a box behind the camera is correctly culled */
|
||||
void test_bounding_box_behind_camera_is_culled(void)
|
||||
{
|
||||
frustum_plane_struct planes[number_of_planes];
|
||||
|
||||
Matrix projection = MatrixPerspective(90.0f * DEG2RAD, 1.0f, 0.1f, 100.0f);
|
||||
|
||||
Matrix view = MatrixLookAt((Vector3){ 0, 0, 0 },
|
||||
(Vector3){ 0, 0, -1 },
|
||||
(Vector3){ 0, 1, 0 });
|
||||
|
||||
Matrix view_projection = MatrixMultiply(view, projection);
|
||||
|
||||
extract_frustum_planes(planes, view_projection);
|
||||
|
||||
/* Define a box behind the camera (positive Z axis) */
|
||||
BoundingBox box_behind;
|
||||
box_behind.min = (Vector3){ -1.0f, -1.0f, 5.0f };
|
||||
box_behind.max = (Vector3){ 1.0f, 1.0f, 10.0f };
|
||||
|
||||
TEST_ASSERT_FALSE_MESSAGE(is_axis_aligned_bounding_box_in_frustum(planes,
|
||||
box_behind),
|
||||
"Box behind the camera should be culled");
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Verify that a box far beyond the far clipping plane is culled */
|
||||
void test_bounding_box_beyond_far_plane_is_culled(void)
|
||||
{
|
||||
frustum_plane_struct planes[number_of_planes];
|
||||
|
||||
/* Far plane is set to 100.0 */
|
||||
Matrix projection = MatrixPerspective(90.0f * DEG2RAD, 1.0f, 0.1f, 100.0f);
|
||||
Matrix view = MatrixLookAt((Vector3){ 0, 0, 0 },
|
||||
(Vector3){ 0, 0, -1 },
|
||||
(Vector3){ 0, 1, 0 });
|
||||
|
||||
Matrix view_projection = MatrixMultiply(view, projection);
|
||||
|
||||
extract_frustum_planes(planes, view_projection);
|
||||
|
||||
/* Define a box at Z = -150 (outside the 100 unit limit) */
|
||||
BoundingBox box_too_far;
|
||||
box_too_far.min = (Vector3){ -1.0f, -1.0f, -160.0f };
|
||||
box_too_far.max = (Vector3){ 1.0f, 1.0f, -150.0f };
|
||||
|
||||
TEST_ASSERT_FALSE_MESSAGE(is_axis_aligned_bounding_box_in_frustum(planes,
|
||||
box_too_far),
|
||||
"Box beyond the far clipping plane should be culled");
|
||||
}
|
||||
|
||||
void run_frustum_tests(void)
|
||||
{
|
||||
RUN_TEST(test_extract_frustum_planes_from_identity_matrix);
|
||||
RUN_TEST(test_bounding_box_inside_frustum_is_not_culled);
|
||||
RUN_TEST(test_bounding_box_behind_camera_is_culled);
|
||||
RUN_TEST(test_bounding_box_beyond_far_plane_is_culled);
|
||||
}
|
||||
15
source_code/frustum_module/frustum/tests/test_frustum.h
Normal file
15
source_code/frustum_module/frustum/tests/test_frustum.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef test_frustum_h
|
||||
#define test_frustum_h
|
||||
|
||||
void test_extract_frustum_planes_from_identity_matrix(void);
|
||||
|
||||
void test_bounding_box_inside_frustum_is_not_culled(void);
|
||||
|
||||
void test_bounding_box_behind_camera_is_culled(void);
|
||||
|
||||
void test_bounding_box_beyond_far_plane_is_culled(void);
|
||||
|
||||
void run_frustum_tests(void);
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user