44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
#include "function_success.h"
|
|
#include "player.h"
|
|
#include "game_initializer.h"
|
|
#include "game_renderer.h"
|
|
#include "chunk_scheduler.h"
|
|
#include "world.h"
|
|
#include <stdlib.h>
|
|
|
|
|
|
// This is the main function. You know what it is for.
|
|
int main(void)
|
|
{
|
|
world_struct* world = NULL;
|
|
player_struct* player = NULL;
|
|
|
|
if (!function_success(create_game(&world,
|
|
&player),
|
|
"failed to create world in main"))
|
|
{
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
(void)start_chunk_scheduler(world);
|
|
|
|
while (!WindowShouldClose())
|
|
{
|
|
(void)destroy_inactive_chunks(world);
|
|
(void)update_player_controller(player);
|
|
|
|
(void)update_players_known_chunks(player,
|
|
world);
|
|
(void)update_world(world,
|
|
player);
|
|
|
|
(void)draw_game(world,
|
|
player);
|
|
}
|
|
(void)stop_chunk_scheduler();
|
|
(void)destroy_world(&world);
|
|
(void)destroy_player(&player);
|
|
(void)CloseWindow();
|
|
return EXIT_SUCCESS;
|
|
}
|