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# makemake
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**makemake** is a pure POSIX-compliant (`.POSIX`), multi-threaded build template for C projects. It utilizes a dynamic build graph generator, requires zero GNU or BSD extensions, and runs natively on any standard UNIX shell (`/bin/sh`).
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This repository contains a makefile for C projects. It is configured out-of-the-box for **C17** using **GCC**, enforces extremely strict compilation standards (treating all warnings as errors), manages out-of-source builds, and includes automatic dependency tracking and versioning.
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**Quick Start**
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## Setup Tutorial
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* Place `.c` files in `source_code/` and `.h` files in `includes/`.
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* Run `make init` once to bootstrap the project layout.
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* Run `make -j8 debug` to compile incrementally and in parallel.
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Follow these steps to bootstrap your project from scratch using this Makefile:
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**Make Targets**
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### 1. Initialize the Project
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| Target | Description |
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| --- | --- |
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| `make` / `make help` | Prints basic usage instructions and target overviews. |
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| `make init` | Creates required project directories (`source_code`, `includes`, `output`, `config`) and starter templates. |
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| `make debug` | Dynamically builds a parallel-safe dependency graph and compiles using `DEBUG_FLAGS` (`-g3`, `-O0`, UBSan). |
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| `make fast` | Compiles an optimized release build using `RELEASE_FLAGS` (`-O2`, `-s`, `NDEBUG`) without modifying the version string. |
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| `make release` | Bumps the version using an automated timestamp (`_YY.DAY.HH.MMSS`) and compiles an optimized release binary. |
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| `make clean` | Wipes the `output/` directory and temporary build scripts inside `config/`. |
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Place the `Makefile` in the root of your new (and empty) project directory. Note that the output executable will be named after your root directory.
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**Customization Guide**
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Run the following command to scaffold the required directory structure:
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```bash
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* **How to change the compiler:** Edit the `CC = gcc` variable at the top of the file to use `clang` or other compilers.
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make init
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* **How to change the C standard being used:** Locate `CFLAGS` and modify `-std=c17` to your preferred standard (e.g., `-std=c11`, `-std=c99`) etc.
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* **Modifying Warning Strictness:** Add, or remove specific flags within the `CFLAGS` block. Removing `-Werror` will allow compilation to continue past warnings.
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```
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* **Linking External Libraries (e.g., Raylib):** Locate the `debug`, `fast`, and `release` targets in the Makefile. Find the final linking step (`$(CC) $(CFLAGS) ... -o $$OUT $$OBJS`) and append your static library paths or system link flags (e.g., `-lraylib -lGL -lm -lpthread -ldl -lrt -lX11`).
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**What this does:** Creates the `config/`, `includes/`, `output/`, and `source_code/` directories. It also generates a starter `main.c` and initializes the versioning and file list configuration files.
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### 2. Write Your Code
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* Place all your `.c` files inside the `source_code/` directory (or subdirectories within it).
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* Place all your `.h` files inside the `includes/` directory.
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### 3. Synchronize the Build System
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Whenever you **add, rename, or delete** a `.c` or `.h` file, you must tell the Makefile to update its tracking lists:
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```bash
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make synch
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```
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**What this does:** Scans your directories and updates `config/source_code_list` and `config/header_list`.
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### 4. Build the Project
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Compile your code for the first time in debug mode:
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```bash
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make debug
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```
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Your compiled executable will be located in the `output/` directory, named `<your_folder_name>_00.000.00.0000` (or whatever the current version string is).
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## Project Structure
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After running `make init` and building, your project will look like this:
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```text
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my_project/ # Root folder (dictates the executable name)
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├── Makefile # The build script
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├── config/ # Build tracking files (auto-generated)
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│ ├── header_list
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│ ├── source_code_list
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│ └── version
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├── includes/ # Place all your .h files here
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├── source_code/ # Place all your .c files here
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│ └── main.c
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└── output/ # Build artifacts (ignored by git ideally)
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├── obj_debug/ # .o and .d files for debug builds
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├── obj_release/ # .o and .d files for release builds
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└── my_project_version # The final compiled executables
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```
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---
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## Configuration & Defaults
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This Makefile is heavily configured for safety and strictness. Here is how to modify the defaults to suit your needs:
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### 1. Changing the C Standard
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The project defaults to **C17**. To change this to C11, C99, or C2x:
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* Open the `Makefile`.
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* Locate the `CFLAGS = -std=c17 \` line.
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* Change `-std=c17` to `-std=c11` (or your preferred standard).
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### 2. Changing the Compiler
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The default compiler is **GCC**. To use Clang (which is highly recommended for macOS users or for its excellent static analyzer):
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* Locate `CC = gcc` at the top of the file.
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* Change it to `CC = clang`.
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### 3. Modifying Warning Strictness (Fixing Compilation Blocks)
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By default, this Makefile includes `-Werror`, which **treats all warnings as errors** and halts compilation. It also includes an extensive list of strict warnings (like `-Wconversion`, `-Wshadow`, `-Wpadded`, etc.).
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* **To allow warnings to pass without failing the build:** Remove the `-Werror \` line from the `CFLAGS` block.
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* **To remove specific strict checks:** Simply delete or comment out the specific flag (e.g., `-Wmissing-prototypes \`) from the `CFLAGS` list.
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### 4. Modifying Debug and Release Flags
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You can tweak optimization levels and sanitizers at the top of the file:
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* **Debug (`DEBUG_FLAGS`):** Defaults to `-g3 -O0 -fsanitize=undefined -fno-omit-frame-pointer`. You can add Address Sanitizer by replacing `undefined` with `address`. (after the `-fsanitize=` flag)
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* **Release (`RELEASE_FLAGS`):** Defaults to `-O2 -D NDEBUG`. (`NDEBUG` strips out `assert()` calls). If you want maximum optimization, you can change `-O2` to `-O3` or `-Ofast` (use `-Ofast` with caution as it breaks strict IEEE compliance for math).
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